avorion damage types. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. avorion damage types

 
 How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enteravorion damage types  Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range

Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Contains inter alia: /sethome, /price, /inventory and /crew. . steaders • 2 yr. I have a question about damage types. - Get to the Scrapyard and in Dismantle Turrets menu press Dismantle Trash. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. Pirate encounters now respawn after 24h of playtime (newly discovered only). Mining is the process of obtaining materials from asteroids. Edited January 5, 2021 by TenguKnight More sectors. The lowest efficiency (68. 4 and shield damage of 5. I have my two fragments A=100 and B=17. 4. Let's say I generate a Laser turret with damage of 5. 1 on the Avorion-Forum. Have a look on the data about your ship while laying out its functions. pi. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. and even 1 purple. Apply the filter, hit CTRL+A to select all armour blocks. 0, since fighter range is limited to 3. or. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. Does this damage. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. Not really no. Thanks, that read like a peanlty not a bonus. Build mode frustration. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. The armor has mainly been replaced with a solid metal texturing as ik some of. 3. 1 - Enemy Variations, Damage Types & Hyperspace. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. Hey everyone! These are the final patch notes for update 2. For recharging batteries, you also need excess energy generation. 4. It's worth it either way. He drops the XSTN-III module which is needed to access the center of the galaxy. I have a question about damage types. Any help would be appreciated. Blocks are what all structures in Avorion are built from. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. The [V. The formula for "radial distance" is the square root. It all groups blocks for purposes of calculating overall damage resistance and augmentations. I strongly disagree. I have a question about damage types. But I. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. These relations, as of now, cannot be changed via diplomacy. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. 4, hull damage of 5. E. "Unarmed" turret techs increase the number of mining/salvage turrets you can have. weapontype. 1. Lore wise they are incredibly rare/unique. Still fun as hell to send a station flipping out of control with a massive impact though. xanion and naonite are average for weight. 8 so far. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. Corvette - Tellus (1-Slot) Startership, Fighter. If I look at the weapon attributes, I get damage of 5. Very bad accuracy. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 4 and shield damage of 5. Its just badly designed and my levels of annoyance using it are rising. . If the shield damaging is lightning, stone negates it. 4. If I look at the weapon attributes, I get damage of 5. The size of the hanger determines how many fighters you can hold. 0. 9. They require power to shoot like lasers do, but a lot more. started a game. Comes with a very basic GUI, too! Author: Theoman02. Reduced additional damage of lightning guns from 50% to 15%;. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. Ofcourse much better damage with some of them. 31. Add a +1 down there if you agree. 5 Fire Rate: 0. Either too far away or literally nothing. Total immunity is quite another. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. 8 so far. 15. Server Mod: Avorion Commands Package. g. Back again with more questions. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Then within each teir split it again into rarity teirs. - long (est) range. 4. 0 and the shield damage multiplier is 1. Auto turrets are any non-point defense weapons that have been designated as autofire by you in the ship interface. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser R-Mining Laser4. 16. I can understand what you're getting at but in this context and scenario it just has no purpose. 0 and the shield damage multiplier is 1. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Since only a single shot will land before Fidget teleports away, it is. Split this into the seven material teirs to get a range of possible damage for that teir. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. < > Showing 1-15 of 47 comments. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. NOTE: The server. This resource is found near the outskits of the galaxy. But I. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. 0 and the shield damage multiplier is 1. Thanks to new technology, it is now possible to send smaller amounts of mass (i. If I look at the weapon attributes, I get damage of 5. Manoeuvrability, velocity and acceleration: body type. But I. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. This station produces steel. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. And "blockPenetration" unit is in blocks, not in distance. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. I also see that the hull damage multiplier is 1. Let's say I generate a Laser turret with damage of 5. . Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. On top of that, we added some special, tougher enemies that have increased HP and damage. . This page is a work in progress. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. This article will help new players build their first ship. With rail guns I like to pair lightening guns. Carbon extractors are a low tech factory. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. English: The Corvette Tellus is a tradiotnal starter ship. Ore Mine > Crystal Farm > Glass Factory. I've not been successful with this so far. Once all the stations are in position, set them all to "Station mode". 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. But I. For 2. 0. I also see that the hull damage multiplier is 1. 4 and shield damage of 5. The chart provides a visual reference for. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. However I think you need to drag and drop to move from launcher to storage. I am currently writing an update of my Custom Turret Builder mod. But in that game you only have 'ammo' and 'supplies'. 4 and shield damage of 5. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 0 and the shield damage multiplier is 1. I recommend looking up this mod. What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. And then different types of weapons have different effectiveness against each. 2) keep looking for better Turret factories. Max all available stats and you should end up with a rocket turret that has seeker shots and 30k+ range. turretgenerator. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. Avorion - Avorium - Unobtainum - Legendary. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. 4. I also see that the hull damage multiplier is 1. fractalgem Feb 20, 2017 @ 2:29pm. 4. 4, hull damage of 5. Higher prices for results will increase the profit made per cycle, but will also increase the station's founding cost. 8. But I. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. Stick with teslas, lightning, bolters and pulse cannons. Initially it was cutting specific damage types by 95%, later on it was total immunity. Ok SO here is the question. 0 and the shield damage multiplier is 1. I also see that the hull damage multiplier is 1. 3. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. Either too far away or literally nothing. Showing 1 - 13 of 13 comments. So, researching is a key part of progressing in Avorion, and you should always do it when you get a chance. Yellow blip waves sounds alot more fun then Swarm-Gank. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. Posted May 25, 2020. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. I am currently writing an update of my Custom Turret Builder mod. 4. Larger turrets are generated by higher tech values. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. If I look at the weapon attributes, I get damage of 5. "Armed" turret techs increase the number of armed/offensive/pew-pew turrets you can have. Penalty: Rate of Fire decreased by 10%. Spawn Utility Extension - No Immunities. 3. This file is normally found in the folders /galaxies/avorion_galaxy. 0 Hotfixes - (Date: March 17th, 2020) - News:. I have a question about damage types. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. Posted September 7, 2021. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. Every Turret produced at a turret factory also has different traits. I do not know if this applies to other weaponry. The types of stations can be determined by the scripts that the stations use for their routines. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. There is no "best" torpedo. Normal thrust up from 181 to 246. Avorion was really really slow at the start. g. this has been pretty normal since 2. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. The further into the game you go, and the more assets you have in motion, the more resources are needed. 4. Stats such as material are also decided at this stage, in a similar. 3) Use Research stations. Wednesday, and. iron and ogonite are heavy. 8. This will immediately scrap all Trash-marked turrets. I also see that the hull damage multiplier is 1. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. meaning it wasn't an answer, it was almost. See the Wiki for details (Integrity Field Generator [avorion. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. It has all the usual space sim stuff: You can mine asteroids. I have a question about damage types. if you. 0 for me. from the weakest to the strongest. I also see that the hull damage multiplier is 1. First off, armor blocks have huge health totals. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. 4. But I. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. 4 and shield damage of 5. But I. Description. 1, lets assume it is 2. Simple machine guns. The [V. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. g. I am currently writing an update of my Custom Turret Builder mod. 0. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of. Back again with more questions. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. If I look at the weapon attributes, I get damage of 5. can't point defence at that range. at first i thought blue is awesome. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. If I look at the weapon attributes, I get damage of 5. I need more torpedo defense. Currently you have both individual part health, and total system health (Hull integrity, if you will). Combats pretty basic, the only real issue are enemies resistant to your damage type. "arg" after each command segment. 4, hull damage of 5. But I. The official script types of stations at the time of writing are: Biotope. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. Be aware of weapon overheating too. I have seen multiple ships designs with scattered generators over the ship. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. The higher the rarity, the more points you have to spend on fighter stats. Posted . 2a- I filled up my carrier with r-mining fighters, sent it out. I stacked the ship with men. Let's say I generate a Laser turret with damage of 5. 4. 4. Players can't really aim multiple weapon types with different firing patterns. 8 so far. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. 4 independent targeting lasers isn't able to kill the numbers boss torpedoes at all. 0 and the shield damage multiplier is 1. Ofcourse much better damage with some of them. I also see that the hull damage multiplier is 1. 3. Maybe shape the front of your ship as a bowl lined with force turrets. I have a question about damage types. 4, hull damage of 5. Interesting. The key to making money or getting any stuff in this game is passive income and automating tasks. - smaller than torpedoes. I am currently writing an update of my Custom Turret Builder mod. matt May 21, 2020 @ 7:18pm. Higher damage and range. A destroyed ship will transform into wreckage once its health reaches 0. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). The odds of a rarity increase are 20% per turret used. Lightening damage (and accuracy) falls off at distance. and then basically chase them down using coaxial weapons on the front. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. It is a very strong boss and may be the most powerful ship the player will find in the entire game. These aren't bugs, just quality of life suggestions. 44. File Size . Damage Type I am currently writing an update of my Custom Turret Builder mod. 0. 30 r19012 e6e24eaa0998. These torpedoes will split into multiple sub-munitions that independently seek the target. Mine enough iron to sell it for 15000 credits and have 300-500 left. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. For newly bought or made. I also see that the hull damage multiplier is 1. Posted September 7, 2021. Trinium stats. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. At close range is Laser very good to. Added a new sector type with many containers and asteroids . Let's say I generate a Laser turret with damage of 5. This seems to affect Fighters too! Some missions require docking ports. 0. Game Stage: End Game. Neither appear to be selected from the input. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. [Discussion] Proliferation of Shield Penetration weapons. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. Let's say I generate a Laser turret with damage of 5. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. But I. 2b. Red is just flavor text. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Go to avorion r/avorion •. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. Let's say I generate a Laser turret with damage of 5. I also see that the hull damage multiplier is 1. In the beginning, you have to mine some iron with your drone. 4 and shield damage of 5. #footer_privacy_policy | #footer. Let's say I generate a Laser turret with damage of 5. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. -- Two firefighters were killed battling an overnight fire aboard a cargo ship in Port Newark. . Depends on the weapon type I think anything close to 1000 dps per slot is good. maybe i´m very bad at aiming (also very bad for AI) XD. Shield stacking and cargo tractors work very well. Instead, you only need to use a turret of the corresponding type of fighter you want to create. I think that started in the Trinium areas. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. Gamepedia Difficulty Edit Difficulty in Avorion is a setting that can be adjusted to either give the player an easier time playing, or making it more difficult by choosing one of the. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower.